Using the options dialog

Thursday, November 01, 2007 at 9:02 AM



Have you ever been stuck debating whether or not to add a new feature to your gadget? Perhaps the new feature might consume too much screen real estate or too many machine resources. Or maybe you couldn't decide on the right color for a new UI feature.

Why not let people decide for themselves? A great way to achieve this is with the help of the options dialog.

A recently published article I wrote covers both the basics and some advanced features of the options dialog. Among other things, you'll learn how to save options between sessions, communicate between the options dialog and main gadget code, and manage several different options dialog UIs.

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